Other than that, there's "Testing" and "Cosmetics" I want to write-up, changes in plugins list to incorporate mac equivalents and add my findings (I'll probably make it into sortable table) and then the changes to the test table – it's hard to get feedback with no active contributors, but I recently thought about splitting the working results for a separate table and then what I mentioned in discussion, just list the test results based on the most recent with different columns for each table.Īt this point, some proofreading and/or suggestions may be welcome, as the page kinda grew :). I also wonder if the beta versions aren't still available physically on Unity servers, just without the link – that's something to evaluate as well. deb files), so might cover that, as it might be handy for those using it (it was mentioned in the Russian blog). For Unity 5+ you can also extract the files from the experimental Linux editor (distributed in. Since Unity 5 Windows uses its own shaders resulting in Pink, so using Mac as a base to port can actually help with the pink plague.Īaaaand another big update to the procedure described on Wiki – I add the use-case for Mac games, quoting the part about extracting GOG installers from here.Īt this point the guide is quite comprehensive already, but I still plan to add the use-cases for extracting Unity files from Mac installers (if for some reason someone already have and want to avoid download a it or that's the only one you can get hands on – think beta version). I will update the wiki with more detailed guides tomorrow probably.Īlso, I'm fiddling with Mac games a little, so may post a write up on porting Mac games based on the available sources (mainly the linked Russian guide) :). ![]() Some releases are actually available in both servers, e.g. In case of beta and some patches releases, there is another link link starting with instead of so you can try that if the first one does not work. For Unity 4 you still have to download the whole >1GB archive and extract it, but at least you don't need Wine for that as well. It only seems to work with Unity 5+ releases though. Didn't know about those separate 'Linux Support for Editor' installers. Muntdefems: Thanks for that! The last time I looked, it seemed as if they had stopped including Linux players/interpreters in their releases. I also forgot to remind that earlier, but since StarCrawlers was mentioned in this thread, it is worth noting that it has been updated back in October 27 to work on Linux, so it shoulesn't be needed to get working anymore I guess :)ĮDIT: Had to correct links as GOG forums didn't wanted to format them properly… That also reminded me how I found this thread ) I've also updated the wiki with the up to date info about it. ![]() Hopefully that will ease up finding that certain game for the files if one doesn't want to install Unity :). See Verdun or any other Unity game that have it filled for an example if you want to contribute. It only list the versions for games that had it contributed and some games that have changed the build since may not be up to date (it only keeps the version of the most recent test), so everyone can feel free to contribute to PCGW directly by posting the versions of the games tested by adding |build=2017.1.0p5 and |ref with the check date. In other news, after short discussion on Discord, PCGamingWiki now list the Unity version as a property, see Property:Unity engine build. Thanks! I've added that to the table on GOL wiki :). Muntdefems: And another surprise came out of a Mystery Star: The Swindle can also be run natively with a 4.6.3f1 Linux Unity runtime (I had to include Steamworks libraries in the runtime for it to work, though).
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